Tritoch Animation Fix 1.0
-------------------------
by bydoless
released on 2016/10/27

Patches
-------
tritoch_anim_fix_us_h:  Apply to FF3us (headered ROM)
tritoch_anim_fix_us_nh: Apply to FF3us (headerless ROM)
tritoch_anim_fix_j_h:   Apply to FF6j (headered ROM)
tritoch_anim_fix_j_nh:  Apply to FF6j (headerless ROM)

Offset changed
--------------
tritoch_anim_fix_us_h:  $D1C849-$D1C84A
tritoch_anim_fix_us_nh: $D1C649-$D1C64A
tritoch_anim_fix_j_h:   $D1C0C1-$D1C0C2
tritoch_anim_fix_j_nh:  $D1BEC1-$D1BEC2

Bug Description
---------------

Tritoch tail is missing a piece when calling his summon. This is because
its frame data ($D1C645-$D1C67A in FF3us) is missing a byte pair. The first byte of the
pair is a X,Y position (xxxxyyyy) of the block in 16 pixels intervals. 
The second byte determines the block taken from the monster graphic as well as 
whether it's flipped horizontally and/or vertically.

Since the first two couples (10 01 and 20 02) reference blocks in the mold 
containing no graphics at all, we can use one of those to insert the missing
couple 35 07.
